Wednesday, November 26, 2014

GTA IV - Shark-O-Matic gun mod

This mod brings a gun inspired by Saints Row 3 Shark-O-Matic gun that will make a crazy shark break the ground and "eat" the victim :)




Download

Support link ;)  -  Mirrors

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If you want share or make videos of this mod, please use the following link as reference in description:

http://gtaxscripting.blogspot.com/2014/11/gta-iv-shark-o-matic-gun-mod.html

Thanks
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Installation: This mod uses OpenIV Package Installer, see how to install here

Warning!

Don't install the mod in the same GTA more than one time or you will generate wrong entries in beauty.ide (duplicated lines) that will make the game unable to create the models :)


Hotkeys

Insert - Show mods menu

You can change the hotkey in the self-generated .ini file


Press insert, select the Shark-O-Matic option, then select option to equip the gun, you can set a hotkey to equip the gun in the mod .ini file :)


Known issues

Object animations don't appear in video editor :)

Sometimes the shark animation isn't synced with the victim animation.

The gun model was made based on pictures, so, it don't look so good as the original.


Credits

JulioNIB

Shark model source: http://tf3dm.com/3d-model/megalodon-battlefield-4-67390.html


Screens









Tuesday, November 11, 2014

[TUT] GTA IV WDR object with custom name and collision





In this tutorial i show how to create a WDR object and how to create the collisions. In resume:

Choose a name for the model
Choose a game .img file where you want insert the model
Edit the .ide file of this .img file adding a new line for the new object
Create the WDR object and import in game
Create the collision mesh and use Shadows IV plugin to export
Add the file to game and then export using openFormats
Import the file using OFIO plugin
Fix pivot to fit the center of the WDR object
Set the materials
Fix the name of the mesh to fit the name of the object
Change the bound type in the User defined propertie of the mesh
Export and import in game

Download the files/project used here


Credits

Thanks to OpenIV team, rage research team, creators of Shadows IV, OFIO and GIMS IV and thanks to AutoDesk for the 3 years free student versions of 3ds Max :)

Also thanks to Bob Lester and Krlos_Rockr for "starting me" in the "3ds Max IV modding world" :)


Screens







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